In article <399FE3F5.A96D722F@ida.utb.hb.se> , Mikael Carneholm
<sa9### [at] ida utb hb se> wrote:
> There's really nothing wrong with the current POV-Script syntax - all it needs
> is some modifications to make it a (somewhat) fully object oriented language.
This still doesn't answer my question: Why?
Why would more OO features in the scene language improve its usability?
Would it be easier to learn? Would it be fast to parse? Would it allow
porting C/C++/Java programs to POV-script?
In short : What are the _practical_ benefits for the scene description, the
primary purpose of the POV scene description language?
Thorsten
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