POV-Ray : Newsgroups : povray.programming : URGENT: FRAME structure : Re: URGENT: FRAME structure Server Time
29 Jul 2024 02:34:36 EDT (-0400)
  Re: URGENT: FRAME structure  
From: Thorsten Froehlich
Date: 20 Aug 2000 10:44:35
Message: <399feed3@news.povray.org>
In article <399FE3F5.A96D722F@ida.utb.hb.se> , Mikael Carneholm 
<sa9### [at] idautbhbse>  wrote:

> There's really nothing wrong with the current POV-Script syntax - all it needs
> is some modifications to make it a (somewhat) fully object oriented language.

This still doesn't answer my question: Why?

Why would more OO features in the scene language improve its usability?
Would it be easier to learn?  Would it be fast to parse?  Would it allow
porting C/C++/Java programs to POV-script?

In short : What are the _practical_ benefits for the scene description, the
primary purpose of the POV scene description language?


    Thorsten


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